OptionaladditionalThe context where to render the frames
The target framerate of the game engine
OptionalimageThe image loader to use for loading. If not provided, the default DOMImageLoader will be used.
OptionalphysicsThe number of physics cycles to run per frame. Defaults to 2
OptionalrenderThe render system to use for rendering the scene. If not provided, a default render system will be used.
The target resolution to use when rendering frames
OptionalsoundThe sound loader to use for loading sounds. If not provided, the default DOMSoundLoader will be used.
The factory function to use for adding additional render systems.