The renderer is responsible for collecting renderCommands and execute them in the right order based on the information they carry on.

Furthermore it also abstracts away the complexity of how the gfx device work under the hood from the renderSystem

Constructors

Properties

device: CanvasDevice
resolution: {
    height: number;
    width: number;
}

Accessors

  • set defaultWireframeThickness(value): void
  • The default thickness of wireframes lines

    Parameters

    • value: number

    Returns void

Methods