Class GameObject

Hierarchy (view full)

Constructors

Properties

uuid: string = ...

Accessors

Methods

  • Adds a component to this entity.

    The component type is used as search key for the component. A key is also added for any item in its types chain. If a component of the same type is already present, it will be added to the components list as a new Item. The latest item to be added is the first in the list. The same applies for types in its type chain

    Parameters

    • component: IComponent

      the componnt to add to this entity

    Returns void