Optional
props: GameObjectPropsThe name of the entity. Must be unique in the same scene
Adds a component to this entity.
The component type is used as search key for the component. A key is also added for any item in its types chain. If a component of the same type is already present, it will be added to the components list as a new Item. The latest item to be added is the first in the list. The same applies for types in its type chain
the componnt to add to this entity
Gets the first component matching a specific type. We highly recommend to not use base types as a search key due to high chances of collisions See .addComponent() method
the first component found with the type
Gets all the components mathcing a specific type. We highly recommend to not use base types as a search key due to high chances of collisions See .addComponent() method
the first component found with the type
Returns a Json Object representation of the Entity
Optional components configuration