Set to true if the PhysicsObject should act as a container for other objects to not escape from
A container is always consider as a static entity at the moment, i.e. its movement will be not taken into account
in the physx math and could case janky results
Default
false
Optionalrebound
rebound?:number
The rebound of the object when colliding with other objects
Default
1
uuid
uuid:string
The unique id of the object. Use it to identify with wich objects the collision is happening
Set to true if the PhysicsObject should act as a container for other objects to not escape from A container is always consider as a static entity at the moment, i.e. its movement will be not taken into account in the physx math and could case janky results