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    Interface PhysicsObject

    interface PhysicsObject {
        aabb: AABB;
        isContainer?: boolean;
        rebound?: number;
        uuid: string;
        velocity: Vec2;
    }
    Index

    Properties

    aabb: AABB
    isContainer?: boolean

    Set to true if the PhysicsObject should act as a container for other objects to not escape from A container is always consider as a static entity at the moment, i.e. its movement will be not taken into account in the physx math and could case janky results

    false
    
    rebound?: number

    The rebound of the object when colliding with other objects

    1
    
    uuid: string

    The unique id of the object. Use it to identify with wich objects the collision is happening

    velocity: Vec2

    The velocity of a physics object