Optional
isSet to true if the PhysicsObject should act as a container for other objects to not escape from A container is always consider as a static entity at the moment, i.e. its movement will be not taken into account in the physx math and could case janky results
Optional
reboundThe rebound of the object when colliding with other objects
The unique id of the object. Use it to identify with wich objects the collision is happening
The velocity of a physics object